Can gamification solve enterprises' engagement problem?
If 90 percent of the world's workforce were suddenly struck with a debilitating illness that rendered them unable to perform to their fullest potential, it would be declared a global crisis.
If 90 percent of the world's workforce were suddenly struck with a debilitating illness that rendered them unable to perform to their fullest potential, it would be declared a global crisis.
Melbourne Storm Rugby League Club has partnered with US-based firm Badgeville to bring gamification to its members and fans with a new reward program.
Badgeville is promising buyers of the new edition of its gamification software that it will be easy to integrate it with four popular enterprise social collaboration products.
With the majority of IT programming students just doing their own thing in the classroom at Kaplan University, David DeHaven – the dean of the university – wanted to change that, and find a way to improve student engagement and have them work more collaboratively.
Canadian airline WestJet believes gamification, the notion of applying elements of game design to a workplace setting, can help its employees use more effectively its Oracle J.D. Edwards ERP (enterprise resource planning) system.
Generation Y is a complicated bunch. Many millennials are over-educated, under-employed and carry debt greater than their annual salaries -- yet your future hinges on them. Whether you need to hire them or sell to them, this infographic looks at common traits of millennials as both employees and consumers.