Tip of the Hat: Facebook's Oculus buy a smart move
Facebook CEO Mark Zuckerberg faced a lot of criticism last week when his company agreed to pay $2 billion for a startup still building its first product, the Rift virtual reality headset.
Facebook CEO Mark Zuckerberg faced a lot of criticism last week when his company agreed to pay $2 billion for a startup still building its first product, the Rift virtual reality headset.
The crowdfunding website, Kickstarter, has been hacked and that user names, encrypted passwords and other data had been accessed.
Words are powerful, particularly on the Internet, and a pair of researchers from Georgia Tech say that they've identified the ones that can either push a Kickstarter campaign over the top or doom it to unsuccessful obscurity.
What happens once your gadget grabs the headlines and makes it big? Once the Kickstarter succeeds? Once celebrities start getting their pictures taken with your gadget?
The newfangled iPhone 6 models envisioned by creative designers around the world probably won't find their way into products for the holidays this year, but at least you have the new iPhone 5S and 5C to satisfy you for now.
Having helped drive watches from the wrists of smartphone users around the world, the smartphone industry is now seemingly bent on bringing them back – on its own terms, of course.
IBM is readying its fourth internal Kickstarter-like crowdfunding effort over the past year or so to inspire employees to innovate and collaborate, often across departments and the globe.
The Ubuntu Edge, an innovative smartphone concept that is designed to double as a dockable PC, appears unlikely to meet its $32 million funding goal by the IndieGoGo campaign deadline of 11:59 p.m. PST.
An open-source project aims to give a rudimentary eye to robots with the help of a camera that can detect, identify and track the movement of specific objects.
An innovative Android app being developed by startup oomApps will teach the literature of the American transcendentalists through a strategy of "multi-channel learning."